


His only drawback is his stupidity (although the reason behind his stupidity is so fabulously awesome he gets a pass. Ignores terrain penalties and can always march WITH A SQUAD, all but immune to psychology, always strikes first, a 1+ armour save with regeneration and 2 bonus attacks. Sigvald, the Magnificent: Pretty goddamn slick and cost effective.Too bad he haves to take a D test every turn, and if he fails, 3 of his attacks have to harm him. Make his stats all 6, except discipline 9. Make it a level 4 mage who knows all the Tzeentch lore. Split his head (this means also his breath weapon). Galrauch, The Great Drake: Take a dragon.But if he does appear, oh boy will he wreck shit, shame about the enormous fire magnet taped to his shoulders. Needless to say, you're probably never going to see him on the table. Still, taking him will eat the entirety of your Lord choices, and you still need an army of over 2700 points just to field him.

Did we mention he has 3+ ward save, magic resistance 3, ignores armour with his attacks, causes terror, counts as a wizard and cannot be wounded on better than a 3+? Also, that isn't a complete list of his abilities. Can at any time double his attacks for the rest of the game (on a character with a WS and I of 9 S, T and A of 5 - scary shit), but will strike himself, or his unit (your choice), on a to-hit roll of 1. Archaon, The Everchosen, Lord of the End Times: Holy fuck, probably one of the most expensive characters but an outrageously deadly one at that.Just make sure you're really getting your points worth. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Note: Under the current edition, named characters tend to be overpriced you can pretty easily emulate most named characters from scratch and save yourself some points.
